TEI conference: 30 seconds of madness
Before each slot of the conference, each presenter will have 30 seconds to briefly introduce their later presentation.
“One of these two systems of light is supposed to tell you some useful information, could you tell which one? Sadly enough it is the one on your right. I guess only few people have ever understood what their internet router is trying to tell with its fascinating blinking lights.
If you attended my talk you would move a few steps towards understanding how to design a more meaningful and readable light vocabulary. We already have a very successful example of such use of a light vocabulary, I suppose some of you have seen one of these.”
Add comment January 4, 2010
Tangible Lightscapes is going to Boston!
My Explorations submission to TEI has been accepted, and has been allocated as a 15 minute time-slot + prototypes demo.
viva!
1 comment November 8, 2009
TEI conference
Material sent to the TEI (Tangible Embedded Interfaces) conference at MIT, in the exploration section: “Explorations at TEI are intended to introduce thought provoking, evocative, visually and sensually rich content created by a diverse and broad group of practitioners, researchers, artists, designers, inventors, students, and independents. Explorations invites a radical interdisciplinary approach in which tangible embedded interaction draws out the subtle aspects of physical experience.”
Project description: TEI2010
Trailer
Video
Add comment October 5, 2009
From Adam to Yves
Exhibition press release
21 interaction design students explore the relationship between people, society and technology.
The Danish Design School and Copenhagen Institute of Interaction Design will celebrate and showcase the work of Pilot Year students that came from ten different countries to study on the collaborative and intensive interaction design programme.
The students have come up with an array of projects that demonstrate the multidisciplinary and questioning nature of Interaction Design and Service Design. Through a people-centred approach and taking cues from social and environmental sustainability, audio, information visualisation, and the influence of technology – the twenty-one students have devised visionary working prototypes and produced video scenarios as their final projects.
From systems for the integration of climate refugees, to specially designed windows that question the notion of curiosity; from wearable technology, to a series of devices that can enable new interactions with light & sound – these projects consider new technology, concepts and working prototypes that address social, cultural and business issues.
As well as the final projects, there will be a chance to see videos and documentation of other workshops from the pilot year including industry-facing projects with Nokia, Novo Nordisk, Intel and DSB.
Opening: 27th August 3-6pm
(Then from Friday 28th August – Sunday 6th September, open from 11:30am-5pm)
Venue
Kunstindustrimuseet (The Danish Museum of Art & Design)
Bredgade 68 / 1260 København K
Website: http://kunstindustrimuseet.dk/en
1 comment September 21, 2009
Final prototype / Light cubes
Peripheral Device

* Device with no memory storage: speaker, headphone, ampli, screen, projector, wireless router, wireless mouse, keyboard, web cam, pen tablet, microphone…
* Device with no personal colour: it takes the colour of the device it is connected to
Main Device
* Device with memory storage: mp3 player, memory storage device, time capsule, camera, laptop, mobile phone…
* Device with its own personal colour: it gives the colour to the peripheral device it is connected to. The user can set his customized colour.
The light vocabulary
Add comment September 20, 2009
Presentation
On the 24th of August I presented my project to a board of external examiners including Bill Moggridge (IDEO) Gillian Crampton Smith (IUAV) and Mikal Hallstrup (Designit).
Here is the final presentation in .pdf
In the presentation I also demonstrated the light behaviours with the LIGHT CUBES and showed 2 video scenarios where the light vocabulary is applied to an everyday life situation.
Video scenario a. CONNECTING TWO DEVICES
Video scenario b. TRANSFER DATA BETWEEN TWO DEVICES
Add comment September 20, 2009
Final concept
Tangible lightscapes is a research on interfaces mainly based on light and gestures – with an aim to develop a behaviours vocabulary for wireless networked devices.
The aim of my exploration is to design a vocabulary of light behaviours that shows people what their devices are doing. This vocabulary will be described in a map of light behaviours and gestures that can be applied to a wide range of contexts where devices (speakers, headphones, memory storage devices, cameras, laptops…) are communicating wirelessly. Today, connecting wireless devices is inconvenient: you have to go through interfaces that do not relate to the physical arrangement of the objects. It can also be difficult to understand which devices are connected and what they are communicating.
My “device language” gives a concrete representation of the intangible and invisible events that are taking place. It allows users to feel more in control by providing them with a direct interaction with the objects they are using.
The map has a three-dimensional representation in a set of light cubes.
The cube will show 2 different light feedbacks:
1. The Connection Light shows if the objects are connected and communicating with each other. The light intensity is proportional to the signal strength. The light blinks when the connection is lost. The connection light shows continuous communication.
2. The Control Light pulses if the networked objects are exchanging data. The sender and receiver are indicated through colour. The light turns solid when the transfer is complete and displays an error if something goes wrong. The control light shows discretecommunication.
The cubes also demonstrate the use of gesture in wireless devices. To make a connection, the user touches two cubes to each other.
The light cubes are tools for an ongoing research on people’s reaction to different light behaviours. The purpose is to discover the most intuitive match between the light’s activity and the meaning we want to deliver. The aim of my research is also to raise the attention given to light interfaces: light can be a core feedback tool, using peripheral attention to avoid information overload. Well designed device-device communication can lead to more intuitive user-device interaction.
Add comment August 16, 2009











