Set the framework

July 31, 2009 at 20:24 Leave a comment

Design a MAP of light behaviours/gestural interaction for devices that communicate through wireless connection:
A. Show the light status and the gesture interface with an abstract prototype / archetype: CUBE
The CUBE will show 2 light feedbacks: a Connection Light and a Control Light

viste

I will prototype 3 CUBES:
1 Cube – in the drawing C – that will show just the Connection light (CONTINUOUS communication)
It will be the representation of the light behaviours that can be applied to a peripheral device such as: speaker, headphone, screen, projector, mouse, microphone…
These devices don’t have any memory storage and they will get the light colour from the device they are connected to.

1+1 Cubes – in the drawing A and B – that will show both the Connection light and the Control light (DISCREET and CONTINUOUS communication)
They will be the representation of the light behaviours that can be applied to devices like: mp3 players, memory storage devices and time capsules, cameras, laptops, mobile phones…
These devices have some memory storage and they have their own customizable light colour. For instance Sara’s device will be blue and John’s will be yellow: the user can set his own colour through a software.
If a peripheral device is connected, its light turns the main device’s colour. If 2 main devices are connected to each other they will keep their own Connection light colour. If 2 main devices are transferring data to each other the Receiver Control light will turn the same colour as the Sender.

types of cubes

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cubi che comunicano

The light behaviours will be investigated further during the user tests. The Light CUBES will be tools for an ongoing research on the human eye’s reaction to different light statuses. The aim will be understanding which is the most intuitive match between the light behaviours and the meanings we want to deliver, in a given context.

MAP light&gesture

B. Apply the light behaviours to a concrete context: (1) connect an iPod Shuffle to a speaker and (2) exchange files between 2 iPods (Nano and Shuffle)

One frame of the scenario

continuos communication

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Entry filed under: Lightscape Map, Prototyping.

Prototype: trial and error Project report: deliverable 3

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